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Ports

Being the best selling video game of all time, it has got to be ported.
Well, here you can find info on the ports.

The first port was for the SNES, in a compilation cart along with
SMB1, 2, and the Japanese version of SMB2(The Lost Levels.)
Super Mario All-Stars was released in 1993.


In this port, the graphics were updated dramatically, and it had updated sound as well, and some new features.
(For comparisons on the graphical changes, click here.)
You now have the ability to save the game. Once you beat a world, you can go back and select the world to start on. It kind of eliminates the point of The Warp Zone, but it still fortunately has The Warp Zone, they would have gotten complaints if they took that out.
It also allows you to save your items. Now that is a cool feature.

Also, this port now has a 2 Player Battle Game, a variation on the classic Mario Bros. Game, which another variation was included on the original SMB3.
This version, lets you select the battle mod right from the title screen.
         

How the battle game works is pretty simple, and does make way for some really fast-paced fun with another player. I used to play this battle game with my brother for hours, we'd have a blast, especially with the ? mushroom.
Anyway, the game plays like this. It's first to win 5 Games/Rounds wins. Each Round consists of enemies coming out of the pipes from the top, and walking to the bottom pipes. You have to get the enemies, hit the block below the enemy, or on some, and collect that enemy, you then get a coin which is shown at the top of the screen. First to 5 coins, win that Game/Round. Simple and fun. You can jump on your brother, hit the POW block to mess him up when he's trying to get an enemy. Sometimes a ? Mushroom will appear, if you get it, Mario and Luigi will switch places, or if one is Small and the other Big, they will switch sizes.

Back to the info on Super Mario All-Stars. That's about it for the differences.
Super Mario All-Stars sold VERY well, and is a classic. Its the game alot of people played SMB3 for the first time, as well as SMB1 2, and most likely The Lost Levels.

There was also Super Mario All-Stars+Super Mario World for the SNES. Just like Super Mario All-Stars, but obviously also had Super Mario World. That version of SMW was also slightly different than the original, but that's for another shrine.


The next port was 10 years later, in 2003. Super Mario Advance 4 for the Game Boy Advance.

This was a great port. They didn't just take the SNES version and throw it on a GBA Cart.
Once you beat the game, your not only allowed to select which world to go to, but also are able to just pass every level, to go to the exact level you want. This making not only The Warp Zone pointless, but also Jugem's Cloud.

You can also save a couple replays from the game, which is kind of cool. Record a record time in a level.
(Hey I used both "Record" words in a sentence :P )

One thing that was very unfortunate about this port is, they made the game easier! They added more blocks to certain platforms, some things slower.

The very cool thing about this port, is it connected with the e-reader, and select cards.
There are 3 types of Cards.
One is a power-up card, to get some items. That's ok I guess.
Two, is a Demo Card, where you can watch Demonstrations of levels from professionals. I guess that's pretty cool.
Now the third, this is what makes the e-reader feature amazing . . .NEW LEVELS!!!! There are brand new SMB3 levels to play. So if you've played the original over and over and over, you can finally play new levels.